Home Contents Search

New Media Knowledge Digital

Premium 5
Premium 6
Premium Domains
Premium 2
Premium 3
Premium 4
Rare domains
cities_realestate
Similar   Websites
education_sites
entertainment_sites
games
misc_sites
LLLL.com Site
Acronym 2
Acronym 4
Acronym 5
Acronym 6
Acronym 7
Acronym 8
Acronym 9
Acronym 10
Acronym 3
Brandable sites
Pin Yin sites
service_sites
technology
Acronym sites
Payment Options
About Our Office

New Media Knowledge Digital

NMKD is a knowledge-sharing center for businesses and individuals working in digital media. We aim to bring together people, opinions and ideas for the benefit of the industry.

The Knowledge Sharing Effort (KSE) was initiated in 1990 by the Defense Advanced Research Projects Agency, an agency of the United States Department of Defense. It enjoyed the participation of dozens of researchers from both academia and industry. Its goal was to develop techniques, methodologies and software tools for knowledge sharing and knowledge reuse, at design, implementation, or execution time. The central concept of the KSE was that knowledge sharing requires communication, which in turn, requires a common language; the KSE focused on defining that common language. In the KSE model, software systems are viewed as (virtual) knowledge bases that exchange propositions using a language that expresses various complex attitudes (e.g., believing, asserting, wondering, desiring, etc.) about these propositions.

Although software agents were not part of the original KSE vocabulary the conceptual break-down of the "common language problem" was quickly recognized as applicable to the multiagent systems paradigm. Expressions in a given agent's native language should be understood by some other agent that uses a different implementation language and domain assumptions. So, the first layer is that of (syntactic) translation between languages in the same family (or between families) of languages. Another layer is concerned with guaranteeing that the semantic content of tokens is preserved among applications; in other words, the same concept, object, or entity has a uniform meaning across applications even if different "names" are used to refer to it. Every agent incorporates some view of the domain (and the domain knowledge) it applies to. The technical term for this body of "background" knowledge is ontology.

A final layer addresses the communication between agents. This is not about transporting bits and bytes between agents; agents should be able to communicate complex "attitudes" about their information and knowledge content. Agents need to ask other agents, to inform them, to request their services for a task, to find other agents who can assist them, to monitor values and objects, and so on. Such functionality, in an open environment, can not be provided by a simple Remote Procedure Call (RPC) mechanism. Agents issue requests by specifying not a procedure but a desired state in a declarative language, i.e., in some Agent Communication Language. The KSE developed KQML, the Knowledge Quey and Manipulation Language, as a standard for peer to peer communication.

Within the KSE, these layers were viewed as independent of another. The ACL is only concerned with capturing propositional attitudes, regardless of how propositions are expressed. But still, propositions are what agents will be "talking" about. KIF, a particular logic language, was proposed within the KSE as a standard to use to describe things within computer systems, e.g., expert systems, databases, intelligent agents, etc. Moreover, it was specifically designed, within the context of the KSE, to make it useful as an interlingua. KIF is a prefix version of first order predicate calculus with extensions to support non-monotonic reasoning and definitions. The language description includes both a specification for its syntax and one for its semantics. Ontolingua and a variety of supporting tools, was the KSE "solution" to the problem of developing and maintaining ontologies. Researchers at Stanford's Knowledge Systems Laboratory developed a set of tools and services to support the process of achieving consensus on common shared ontologies by geographically distributed groups. These tools were built around Ontolingua, a language designed for describing ontologies with it, and make use of the world-wide web to enable wide access and provide users with the ability to publish, browse, create, and edit ontologies stored on an ontology server.

 

 

horizontal rule

RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over nine million active free accounts and more than one million paid member accounts, RuneScape is rated among the most popular online games in the world. More than five million unique players access their accounts to play RuneScape at least once per month. RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources. One of the best website that discussed various gamers' issues is IJFG.com IJFG.COM Internet Junction For Gamers  Internet Junction For Gamers, Runescape Market and More IJFG.COM This site has Jokes, Pranks, Runescape and other cool games at IJFG.COM. RuneScape is set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest", where players control character representations of themselves. As with most massive multiplayer online roleplaying games (MMORPG), there is no overall objective or end to the game. Players explore, form alliances, perform optional tasks, and complete quests for rewards and to build character's skills.  Internet Junction For Gamers, Runescape Market and More. IJFG.com IJFG.com RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided into several different kingdoms, regions, and areas. Players can travel throughout the gaming world on foot, by using magical teleportation spells or devices, or mechanical means of transportation. Each region offers different types of monsters, materials, and quests to challenge players. Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or playing combative or cooperative mini-games. Internet Junction For Gamers, Runescape Market and More IJFG.COM IJFG.com

Contact Information

Call our office today to set up an appointment. Learn more about how we can help you, and learn more about the other services that we can offer you. All messages we receive will be answered as soon as possible. We look forward to hearing from you.

Electronic mail
General Information:
 

Copyright © 2007 nmkd.com                    Powered by Engineer Partner The One Stop Outsource